by Don Webb
This has no Copyright, and may be reposted at will.
We have long awaited the moment to release our manifesto, so that we would
not appear guilty of the sin of vanguardism. Since Bart Nagle has noted that
book publishers now note books bearing the suffix "Cyber" in the title passe, we
realize that it is time to strike while the iron is cooling. The Cyberpasse
movement began on October 8, 1966 when the BBC aired *The Tenth Planet* -- part
of their popular %Dr. Who% series. The Cybermen have replaced their natural
bodies with plastic and thus have become disease free and nearly immortal. They
represent the ideal of the Cyberpasse movement. Cyberpasse will overtake
cyberpunk, because we created it as a front. The movement has great wealth and
power, and is an open conspiracy. Any number may play, provided that they obey
the Cyberlaws. We are the rulers of the world, the makers of the zeitgeist, and
the oatmeal of reality.
These are the Cyberlaws, the key to Cyberpasse:
- You must own a computer. It must be a boring computer with lots of
capacity for upward and downward networking. You favorite phrase is "The
computer is a tool." You must pretend incompetence with your computer, so that
people explain things for you, and do things for you. Thus you learn to tap
the skills of lots of experts.
- You must belong to a frequent flyer plan. You'll travel a lot to see other
Cybermen. You must own a futon to put up traveling Cybermen. You must make
your visitors look as boring as possible, so as not to tip off your neighbors
that you are a planetary ruler.
- You must appear dull. This is essential. Everyone must view you as a
harmless amateur. You must practice perfect manners, so you don't get thrown
out of places for being too dull.
- You must foster a myth of a long-term illness. Thusly you can call in sick
for work, whenever a learning opportunity presents itself. Knowledge is power.
- You must You must place yourself in the middle of various webs of
information. Always share information, but always filter to extend the
Cybervalues of logic, and of slow and steady change. You must deny that you
are trying to improve the world, as always appear to be a shambling slow
witted machine that just happens to pass along the correct information at one
time. Remember humans are hostile to change agents.
- You must make sure that they're a lot of cutting edge movements around to
draw fire. As a long term way to secure this, be sure and strongly support
civil liberties issues.
- You must always deny the importance of new information technologies. This
is not to stifle, but to make people think they are harmless. Always argue
that there is nothing new going on. This will make people, less likely to
fear/resist certain changes.
- You must act every day to bring about the change into a cybersociety. Each
act must may be downplayed, but it must be constant and quiet. Accumulate
power to make your actions a little stronger. Afterall the boss can OK the T1
phone lines for the business, and she can allow personal Email accounts.
Always have a boring explanation, economy, efficiency, whatever. But be sure
you never allow a step backward.
- You must deny there is an organized Cyberpasse movement. Even to your
- You must seek allies in all areas of society.
- You must never act in anger, but only with logic and harmonious feelings.
Our battles are not the day to day battles of the news. Our battle is that of
the vegetable empire vast and slow.
[Countess Nightgelbschneeessen] [email] [discordia]